William's Wargames

Historical and Esoteric Wargames

Squad Weirdos: Eldar Pirates vs Chaos Squats (Test Game)

I had an opportunity to play an early playtest of the latest ruleset in the weirdos series of rulesets, previously experimented with Sword Weirdos: Orcs vs Halflings (Test Game) , and here is the result of that game.

The Battlefield

The game was played on my standard 3×3 table (which I believe is slightly below par for Squad Weirdos) and the few bits of terrain I own which are more scale agnostic

Battlefield Overview

The Armies

Eldar Pirates

I ran an Eldar Pirate Force, going up against Chaos Squats. My force in Squad Weirdos parlance consisted of:

  • 1x Space Elf Leader (Character)
  • 2x Space Elf Squads (Squad)
  • 1x Combat Robot (Large humanoid)
  • 1x Zoat Terror Squad (Squad)

I recently painted up my Zoats, and I’m quite happy with them:

Zoat Terror Squad

Chaos Squats

The Chaos Squat force fielded by my opponent were:

  • 2x Squat Bikers (Character Squad, one as commander)
  • 3x Squat Troopers

My opponent took a shot of his army before the game, ilustrating some wonderful figures and great paintjobs:

Chaos Squat Army

Battle Report

The first major event of the game occured as my Zoats charged a group of Squats on overwatch – and being wiped off the board without inflicting a single casualty.

Zoats, Dreadnoughts, Chaos Squat Bikers in action

My Spirit Walker Dreadnought was able to act as a great pivot for the army, blasting away at the Squats while the Elf Leader (pictured above in the middle of a field) squared off against the Squat Biker leader squad.

Space Elf Pirate squads lay down suppressing fire

On the other flank a second squad of bikers was caught in a crossfire between the Dreadnought (pictured earlier) and the squads shown above, and were wiped out.

The Final Turn

The remaining footsloggers were whittled down on both sides, and after an epic combat between the Elf Leader and the Squat Biker command squad ended in an impasse – the early lead by the Elves carried them to victory.

Squad Weirdos Playtest Review

The Weirdos system is no doubt a very elegant solution – the premise is that statistics are die-types, typically involved in opposed rolls. For example, a 2d8 Firepower roll by the shooter versus a 2d6 Armour roll on the target.

Anti-Determinism

A very interesting concept used is that both misses (currently) and hits roll on tables to determine the effect – a weak hit may result in the target firing back as a freebie, while a strong hit may inflict multiple casualties/wounds.

Though this illustrates a very cinematic view, frankly I’m just not experienced enough with the system to know how to properly mitigate at the kind of risk implicit in this arrangement – you could shoot an enemy, miss, have them fire back at you and kill three of your figures.

Compare this to a OHW-style game as seen below which is far more deterministic and as a result presents more interesting strategic challenges, rather than tactical ones.

I found this in my game of Sword Weirdos, that it was absolutely chaotic and very difficult to predict. Maybe a fun way to smash figures together and roll dice, but not really the kind of game I’m interested in long-term.

Thanks!

With thanks to Ed for providing the food, rules and great company for this game. I should also highlight these are early preview/beta rules and may not represent the finished Squad Weirdos game.

3 responses to “Squad Weirdos: Eldar Pirates vs Chaos Squats (Test Game)”

  1. smiffft Avatar
    smiffft

    Lovely table set-up, there, and great report. Not sure how that ‘to shoot can cause the opponent to shoot back’ rule would affect my likelihood to risk some shooting – but maybe that’s part of the decision making process?

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    1. William Avatar

      It really is an interesting facet of the Weirdos game mechanics – little dramas and firefights playing out all over the board, much like that back-and-forth that occurs during early WHFB/WH40k combat where both sides are in jeopardy.

      Calculating the result the outcome of a given interaction feels quite challenging, and I am not being familiar enough with the system and the various tables therein to be able to properly estimate a risk/reward.

      Clearly it’s a system that many people find engaging and I don’t dislike it, but I’m gravitating towards rules which are either a) very simply deterministic or b) so thoroughly ingrained in my psyche (i.e. Warhammer-style) that I can make those calculations in my head.

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  2. Rogue Trader: Eldar Pirates from scratch – William's Wargames Avatar

    […] played these in a game of Squad Weirdos – not at all like Rogue Trader but at least the figures have hit the table against a live […]

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